
The boarding battles being as close quarters as they are will lead to a lot of random flailing, and on even-numbered fights, a lot of random wins and losses. You have different types of cannon shots which allow you to choose between destroying enemy vessels, disabling them, or hurting their crew, but in practice I always found it most beneficial to take down the crew, then board and capture the ship, which gives you a bunch of prisoners and a new vessel to sail or sell. You can wield firearms in addition to melee weapons, but these are woefully inaccurate and agonizingly slow to reload - historically accurate, sure, but not much fun. While your troops meet the enemy, you’ll generally just circle the perimeter of the fight on horseback, picking off straggling enemy fighters. You can give general orders to units in land battles, but with almost all the combat maps taking place on open fields, there’s not much to be gained over a simple charge.

Up-close combat has some cool moments, but it’s mostly a matter of watching bad AI swarm each other until one side wins or loses. You’ll manage your fleet between rounds of scallywagging
#Blood and gold caribbean ships list series#
The sandbox really just feels like a series of random events. There’s not enough consistency to Blood & Gold’s systems to allow your interaction with them to feel like a real story, player-created with actions, reactions, and consequences. I checked my factions report screen, which said that the Spanish were indifferent to me, the Dutch hated me, the French liked me, and the British - with whom I’d had NO interaction - loved me. I pulled money from a French bank account to muster an army with which I could return to and raze the plantation, but as I was doing so, I suddenly received news that the war was over. I’d gotten overpowered by a Dutch fleet and sent to labor at a Spanish plantation, the prisoners of which I led to an ultimately failed uprising that nevertheless led to my escape. I joined the French Navy during a war against the Spanish, with the Dutch soon joining the enemy. Quests are almost entirely of the “kill five gangs of bandits” or “deliver 20 units of trade goods” variety, and those missions which actually tell a story are tough to find and almost entirely disconnected from the rest of the world. The only NPCs with any personality are those that you can hire as captains, and that personality shows up only in random events that seem to have no effect on the game itself.
#Blood and gold caribbean ships list manual#
The problem with all this - aside from quibbles regarding the interface and an intense learning curve involving no tutorials and novella-length manual - is that your adventures are mostly directionless, and once you’ve done each type of thing the game offers, it’s tough to muster up much enthusiasm to keep building your story.

Yes, Blood & Gold did, in fact, release in 2015
